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Creators/Authors contains: "Porter, John"

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  1. Torre, Ignasi (Ed.)
    The advent of digital wildlife cameras has led to a dramatic increase in the use of camera traps for mammalian biodiversity surveys, ecological studies and occupancy analyses. For cryptic mammals such as mice and shrews, whose small sizes pose many challenges for unconstrained digital photography, use of camera traps remains relatively infrequent. Here we use a practical, low-cost small mammal camera platform (the “MouseCam”) that is easy and inexpensive to fabricate and deploy and requires little maintenance beyond camera service. We tested the MouseCam in two applications: a study of small mammal species composition on two transects across a barrier island and a study of small mammal occupancy along a subtle elevation gradient in a mainland forest. The MouseCam was reasonably efficient, with over 78% of all images containing a recognizable small mammal (mouse, vole, rat or shrew). We obtained an accurate estimate of species composition on the island transects, as indicated by comparison with both concurrent and long-term trapping records for the same transects. MouseCams required a smaller expenditure of personnel and transportation resources than would be required for live trapping. They also detected subtle elevation-related differences in species occupancy in the mainland forest for the marsh rice rat, with the species occurring at lower elevations in the forest. This is consistent with the typical occurrence of the marsh rice rat in marshes and wetlands. We also tested devices (barriers, runways) designed to reduce disturbance by mesopredators (e.g., raccoons). Adding an internal barrier to the MouseCam did not reduce use by white-footed mice, whereas adding an external runway did. We believe specialized small mammal camera-based sensors may have wide applicability in field studies of small mammal distribution, abundance and biology. 
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  2. Automated processing of environmental data is hindered by the wide array of unit representations provided in the metadata of digital datasets. For example, gm/m2, g/m2, gm-2, g/m^2, g.m-2 and gramPerMeterSquared are all representations of a single complex unit that might be human-readable but are not machine-interpretable. Connecting ad hoc units to a single unit concept in an ontology permits the identification of datasets sharing units and provides additional information regarding labels, definitions, dimensions and transformations provided in the ontology. Here we use successive string transformations to link ad hoc unit representations to units in the QUDT ontology (e.g., unit: GM-PER-M2). Although only 896 of 7,110 distinct units in a corpus of ecological metadata from DataONE, the Environmental Data Initiative and the U.S. National Ecological Observatory Network were matched, 324,811 unit uses (instances) out of 355,057 of total unit uses were successfully mapped to QUDT units (91%). The resulting lookup table was used to enable a web service and R functions for adding annotation elements to Ecological Metadata Language documents. 
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  3. In the metadata of digital environmental datasets, automated processing is hindered by the wide variety of representations for unit that may be human-readable, but may not be unambiguous or machine-interpretable, (e.g., grams per square meter, gm/m2, g/m2, gm-2, g/m^2, g.m-2, g m-2 and gramPerMeterSquared). Matching disparate representations of the same unit into a single unit concept from an ontology assists with interpretation and reuse by providing a linkage to a complete unit definitions with label, description, dimensions. Datasets with shared units can be identified during searches, and are more suitable for automating analyses and potential transformation. This dataset contains data and code associated with a project to map units in ecological metadata collected between 2013 and 2022 by DataONE, the Environmental Data Initiative and the U.S. National Ecological Observatory Network to the QUDT ontology using successive string transformations. Data entities include a) raw metadata as received (355,057 unit instances); b) integrated raw data; c) substitution tables for string transformations; d) resulting lookup table for 896 distinct units matched to QUDT units; e) associated R code used for QUDT matching plus a web service and R functions for adding annotation elements to Ecological Metadata Language metadata documents. Using these substitutions and code, 91% of unit instances in the raw metadata could be matched to QUDT. Data and results are discussed in “Porter JH, M O’Brien, M Frants, S Earl, M Martin, C Laney. (in review) Using a Units Ontology to Annotate Pre-Existing Metadata. Submitted to Scientific Data. 
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  4. This work explored how users’ sensitivity to offsets in their avatars’ virtual hands changes as they gain exposure to virtual reality. We conducted an experiment using a two-alternative forced choice (2-AFC) design over the course of four weeks, split into four sessions. The trials in each session had a variety of eight offset distances paired with eight offset directions (across a 2D plane). While we did not find evidence that users became more sensitive to the offsets over time, we did find evidence of behavioral changes. Specifically, participants’ head-hand coordination and completion time varied significantly as the sessions went on. We discuss the implications of both results and how they could influence our understanding of long-term calibration for perception-action coordination in virtual environments. 
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  5. Redirected walking techniques use rotational gains to guide users away from physical obstacles as they walk in a virtual world, effectively creating the illusion of a larger virtual space than is physically present. Designers often want to keep users unaware of this manipulation, which is made possible by limitations in human perception that render rotational gains imperceptible below a certain threshold. Many aspects of these thresholds have been studied, however no research has yet considered whether these thresholds may change over time as users gain more experience with them. To study this, we recruited 20 novice VR users (no more than 1 hour of prior experience with an HMD) and provided them with an Oculus Quest to use for four weeks on their own time. They were tasked to complete an activity assessing their sensitivity to rotational gain once each week, in addition to whatever other activities they wanted to perform. No feedback was provided to participants about their performance during each activity, minimizing the possibility of learning effects accounting for any observed changes over time. We observed that participants became significantly more sensitive to rotation gains over time, underscoring the importance of considering prior user experience in applications involving rotational gain, as well as how prior user experience may affect other, broader applications of VR. 
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  6. Lack of diversity and high dropout rates among underrepresented students plague the CS discipline. We developed, administered, and validated survey scales measuring social factors that impact the retention and graduation of under-represented CS undergrads at two institutions. Results revealed significant differences between students who identify as men vs. women in terms of computing identity and confidence, and between black and non-black students in terms of familiarity with future opportunities. 
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